Alpha ~ Final Week



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Hi folks! Welcome back to our development progress log this week was our last week of alpha where we worked toward completing a finished alpha build before we start our beta production 

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Hayley continued work on character textures and character texture variants 

Holly worked on a 3D platform, enemy animation and 2D sprites 

Jesse worked on concepting for our itch page and some cool VFX in Unity 

Azshwyn 

Artists:  Hayley Brooker, Holly Thompson, Jesse Lazarro, Azshwyn Sibley.

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The Final week of Alpha is finally here. Very busy week for programmers, frantically fixing bugs and finalizing last systems.

Lewis has mostly been working on bug fixing the player. 

Bug Fixing burrow.

Added burrow animation.

Nick has been helping artists with shaders creation and implementation.

Grass shader with painter tool.

Wind shader with shader graph.

Camera pan with mouse.

Jazmin has been working with UI.

Added art assets to all UI.

Decorated Wheel

I (Nghia) have been working on the final cutscenes and other misc. systems.

Added various cutscenes sequences.

Blurring background sprites and darkening ground in the back.

Added dissolve shader to cutscenes.

Programmers: Lewis Comstive, Nick Connell, Jazmin Fazzolari, Nghia Do

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Thanks for reading this weeks devlog! Keep a look out for next week's post along with possible early builds of our game that will be released incrementally up until our release to receive player feedback! Remember, 'Heart of the Forest' releases early December 2022!! 

 - LittleRedCap Studio Team 🍄

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