Alpha ~ Week 2
This weeks production work in each discipline was focused primarily on the documentation and planning for the game, with some people creating concepts here and there to help support or convey ideas and lay down some solid groundwork for the weeks to come.
Art - Recap
This week our artists worked on some concepts for our NPC character ‘Corrupted God), the designs were inspired with folklore and guardians of nature in mind. Its design is sort of a hybrid between a human and something that is not quite so.
The artists were also working on developing an asset list for all the pieces needed in the game, broken down into categories such as: 3D Models, 2D Assets, Animations, Particles, GUI etc. This was helpful to ensure that all assets are accounted for when we begin working on blockouts and finalised art! Our goal over the course of the next week is to begin blocking our said assets and get the ball rolling on crunching out art
Artists: Hayley Brooker, Holly Thompson, Jesse Lazarro, Azshwyn Sibley.
Design - Recap
This week the designers mainly focused on environment concepting as well level design. The main area has been designed and is now being blocked out to be used and tested in Unity. All the sound assets we currently need have been listed down as well as extensive research into different enviroments for our game.
Designers: Charlie Brazil, Paige Dowsett, Zachariach Navarro-Bustos, Brodie Maddren, Bilal Jilal.
Programming - Recap
Our programmers have been busy prototyping the core mechanics and systems of the Heart of the Forest. These include the player controller and the player’s core abilities, the enemy AI, the main collectable of the game (Heart Fragments) and the audio manager.
Here's a test for our player interaction system, completed by our programmer Jazmin! (Little pill shape represent our player character while the sphere and cube represent interactable objects in the environment)
Another example of this weeks programming done by Nicholas, a state machine for enemies and NPC's for the idle and wander states. He also worked on an editable gizmo for easy editing
there was workd done on a player controller that conserves momentum where possible and attempts to achieve similair results to that of other acclaimed games in the platforming genre!
Also worked on implementing the players glide and burrow abilities, done by Lewis
Some work was also done by Nghia on the audio manager!
Programmers: Lewis Comstive, Nick Connell, Jazmin Fazzolari, Nghia Do
Get The Heart of the Forest
The Heart of the Forest
Status | In development |
Author | LittleRedCap Studio |
Genre | Platformer |
Tags | 2D, 3D, Fantasy, Forest |
More posts
- Beta ~ Week 2Nov 15, 2022
- Beta ~ Week 1Nov 14, 2022
- Alpha ~ Final WeekNov 06, 2022
- Alpha ~ Week 10Oct 25, 2022
- Alpha ~ Week 9Oct 18, 2022
- Alpha ~ Week 7Sep 28, 2022
- Alpha ~ Week 6Sep 20, 2022
- Alpha ~ Week 5Sep 13, 2022
- Alpha ~ Week 4Sep 06, 2022
- Alpha ~ Week 3Sep 05, 2022
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